Maybe it is because the underlying engine is not Asobos’s own product? So, over two years and they have done in regards to multi-monitor support. Whilst most of these tracks can be found either on the Studio 397 website or the Steam. In this article, we explore these tracks in a little bit more depth. If done correctly youll have the MotecPlugin.dll sitting beside the TrackIRrF2Plugin dll that comes with rF2. Like its predecessor rFactor, rFactor2 is designed to be modified and used by professional racing teams for driver training and race car development. You can extract to both if you want to make sure. rFactor 2 is a computer racing simulator developed by Image Space Incorporated (renamed Studio 397 in 2016, acquired by Motorsport Games in 2021) and released for Windows in 2012. While many of these are mods, there is a wealth of tracks available either through the base game or paid DLC. Extract the entire archive to either your rFactor2Bin32 or rFactor2Bin64 folder depending which version youre running. No, they have made it clear in several Q&As that they have a team working on it. rFactor 2 is known for its massive variety of tracks. What they haven’t done is share any expectation of a ship date beyond 2022 (this was confirmed again just recently in the SDK Q&A) or any details of how it might work. I want to know both of those things as much as anyone else here, I think, but by now it should be clear that until they have a firm expectation in terms of which sim update this feature will ship in, they won’t say more. None of which means that the eventual solution will give cockpit builders what we need. I’ve been clear that for me that means multiple viewports, individually-definable asymmetric view frustums, or to sum it up, what Prepar3d offers right now. Will we get that? My honest opinion is, probably not. But we may get something usable for some cockpit setups, and that would be a start.Īsobo specified during the development update published at 19th of November 2020, that multimonitor support will be introduced 2021-2022. Does anybody have any thoughts about the value and efficiency. I was never satisifed with this, but if they deliver before end of December 2022, this will be still in line with their original message. I am thinking of using TrackIr with rf2 for better immersion effect. Do you have some hints, where I can find how to do it and which software I need Sort by date Sort by votes M. The only things I can find are very complex. I cant find anything which points me in the right direction. I can understand that from commercial standpoint, adressing the needs of relatively small group of cockpit builders and multi monitor fans, was deprioritized by them. I like to build tracks for rFactor 2 but dont know how to do it. My personal theory is that some leading guy responsible for the graphics engine just left Asobo (this would explain why they can’t fix the annoying horizon line visible across the mountains in some conditions - the remaining team may just not fully understand how the engine works), but I have no evidence for this. Not perfect, but for me more immersive vs. even the multimonitor setup I used to have with FSX and X-Plane. I have now full sphere of view, 3D, I still have some H/W panels but much simpler and cheaper (not requiring so much maintenance) vs. The full cockpit required for the multimonitor setup.
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